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Honorverse video game

 
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adam.gonnelli

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Since: Oct 01, 2007
Posts: 1



(Msg. 1) Posted: Mon Oct 01, 2007 8:38 am
Post subject: Honorverse video game
Archived from groups: alt>books>david-weber (more info?)

There is a trailer for an Honorverse online video game at www.rulethehonorverse.com.

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louann_m

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Since: Aug 08, 2007
Posts: 2



(Msg. 2) Posted: Sat Oct 06, 2007 8:06 am
Post subject: Re: Honorverse video game [Login to view extended thread Info.]
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On Oct 1, 10:38 am, adam.gonne....TakeThisOut@gmail.com wrote:
> There is a trailer for an Honorverse online video game atwww.rulethehonorverse.com.

I'm surprised there hasn't been a GURPS version before now, if not a
free-standing RPG of its own.

Though I insist part of it has to go like this: "You're giving your
commanding officer an after-action report. Roll a d20 for her
monologue tolerance."

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Taki Kogoma

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Since: Oct 06, 2007
Posts: 10



(Msg. 3) Posted: Sat Oct 06, 2007 10:54 am
Post subject: Re: Honorverse video game [Login to view extended thread Info.]
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On 2007-10-06, louann_m.RemoveThis@yahoo.com <louann_m.RemoveThis@yahoo.com>
allegedly proclaimed to alt.books.david-weber:
> I'm surprised there hasn't been a GURPS version before now, if not a
> free-standing RPG of its own.
>
> Though I insist part of it has to go like this: "You're giving your
> commanding officer an after-action report. Roll a d20 for her
> monologue tolerance."

Of course GURPS and d20s generally don't mix.

The corresponding GURPS game mechanic would probably be along the lines
of 'Skill check against writing -4, Adminstration -2, or Saviore Faire
(Miltary) to see if your CO can cope with your after-action report.

Gym "See table on p. 200 for modifiers based on casualty percentage,
how long your ship will be in the dockyards, how many political
enemies you earend this tour, etc." Quirk

--
Capt. Gym Z. Quirk (Known to some as Taki Kogoma) quirk @ swcp.com
Just an article detector on the Information Supercollider.
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Ben H

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Since: Jul 11, 2007
Posts: 17



(Msg. 4) Posted: Wed Oct 17, 2007 3:21 am
Post subject: Re: Honorverse video game [Login to view extended thread Info.]
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On Oct 6, 11:06 am, "louan...@yahoo.com" <louan... DeleteThis @yahoo.com> wrote:
> On Oct 1, 10:38 am, adam.gonne... DeleteThis @gmail.com wrote:
>
> > There is a trailer for an Honorverse online video game atwww.rulethehonorverse.com.
>
> I'm surprised there hasn't been a GURPS version before now, if not a
> free-standing RPG of its own.
>
> Though I insist part of it has to go like this: "You're giving your
> commanding officer an after-action report. Roll a d20 for her
> monologue tolerance."

Did anyone else think the visual of the ships moving through space
while the wedges remained static looked slightly odd? The reddish
tint(I suppose they've based it on the Doppler effect, and a belief
that the wedges warping is disseminating the light throughout) aside,
I kind of expected the wedges to pinch together at the sides when the
ships made turns. After all, its this same forwards or backwards
pinching that drives the ships forward in the first place.
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Ben H

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Since: Jul 11, 2007
Posts: 17



(Msg. 5) Posted: Wed Oct 17, 2007 3:23 am
Post subject: Re: Honorverse video game [Login to view extended thread Info.]
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On Oct 6, 11:06 am, "louan...@yahoo.com" <louan....RemoveThis@yahoo.com> wrote:
> On Oct 1, 10:38 am, adam.gonne....RemoveThis@gmail.com wrote:
>
> > There is a trailer for an Honorverse online video game atwww.rulethehonorverse.com.
>
> I'm surprised there hasn't been a GURPS version before now, if not a
> free-standing RPG of its own.
>
> Though I insist part of it has to go like this: "You're giving your
> commanding officer an after-action report. Roll a d20 for her
> monologue tolerance."

Did anyone else think the visual of the ships moving through space
while the wedges remained static looked slightly odd? The reddish
tint(I suppose they've based it on the Doppler effect, and a belief
that the wedges warping is disseminating the light throughout) aside,
I kind of expected the wedges to pinch together at the sides when the
ships made turns. After all, its this same forwards or backwards
pinching that drives the ships forward in the first place.
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Dan Macgowan

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Since: Oct 16, 2007
Posts: 1



(Msg. 6) Posted: Wed Oct 17, 2007 3:23 am
Post subject: Re: Honorverse video game [Login to view extended thread Info.]
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"Ben H" <cataphractlance.DeleteThis@gmail.com> wrote in message
news:1192591423.237467.159490@q3g2000prf.googlegroups.com..
> On Oct 6, 11:06 am, "louan...@yahoo.com" <louan....DeleteThis@yahoo.com> wrote:
>> On Oct 1, 10:38 am, adam.gonne....DeleteThis@gmail.com wrote:
>>
>> > There is a trailer for an Honorverse online video game
>> > atwww.rulethehonorverse.com.
>>
>> I'm surprised there hasn't been a GURPS version before now, if not a
>> free-standing RPG of its own.
>>
>> Though I insist part of it has to go like this: "You're giving your
>> commanding officer an after-action report. Roll a d20 for her
>> monologue tolerance."
>
> Did anyone else think the visual of the ships moving through space
> while the wedges remained static looked slightly odd? The reddish
> tint(I suppose they've based it on the Doppler effect, and a belief
> that the wedges warping is disseminating the light throughout) aside,
> I kind of expected the wedges to pinch together at the sides when the
> ships made turns. After all, its this same forwards or backwards
> pinching that drives the ships forward in the first place.
>

I thought the Wedge was suposed to be miles accross and much bigger then the
ship.

I am looking forward to the game.

Dan.
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deowll

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Since: Aug 13, 2003
Posts: 1110



(Msg. 7) Posted: Thu Oct 18, 2007 2:19 pm
Post subject: Re: Honorverse video game [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

<adam.gonnelli.TakeThisOut@gmail.com> wrote in message
news:1191253128.873831.94160@r29g2000hsg.googlegroups.com...
> There is a trailer for an Honorverse online video game at
> www.rulethehonorverse.com.
>

The wedges are much to small. Much to close to the ships and the ships and
way to near each other but you have to make the game work so you make a few
changes.
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user341

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Since: Jul 11, 2004
Posts: 47



(Msg. 8) Posted: Fri Oct 19, 2007 2:05 pm
Post subject: Re: Honorverse video game [Login to view extended thread Info.]
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Ben H <cataphractlance.RemoveThis@gmail.com> wrote

> Did anyone else think the visual of the ships moving through space
> while the wedges remained static looked slightly odd? The reddish
> tint(I suppose they've based it on the Doppler effect, and a belief
> that the wedges warping is disseminating the light throughout) aside,
> I kind of expected the wedges to pinch together at the sides when the
> ships made turns. After all, its this same forwards or backwards
> pinching that drives the ships forward in the first place.

The books are clear that impellor drive wedges only thrust straight
ahead and cannot even reverse thrust; turns are done by changing the
directions of 'straight ahead' using reaction thrusters with reversing
involving an end for end flip.

The 'reddish' may be based on wedges being gravitational and a confused
feeling that they ought to show an gravitational red shift ?

--
Mike D
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dahak_ii

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Since: Jul 03, 2003
Posts: 116



(Msg. 9) Posted: Fri Oct 19, 2007 8:50 pm
Post subject: Re: Honorverse video game [Login to view extended thread Info.]
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On 19 Oct 2007 14:05:40 GMT, an orbiting mind-control laser made
"Michael R N Dolbear" <me.RemoveThis@privacy.net> write:

>The 'reddish' may be based on wedges being gravitational and a confused
>feeling that they ought to show an gravitational red shift ?

ref:

OBS, CH 3

D’Orville’s ships were charging ahead at almost a hundred and seventy
thousand kilometers per second—just under .57 c—and the starfield in
the forward screens was noticeably blue-shifted. But King Roger raced
along between the inclined “roof” and “floor” of her impeller wedge,
and the effect of a meter-deep band in which local gravity went from
zero to over ninety-seven thousand MPS2 grabbed photons like a lake of
glue and bent the strongest energy weapon like flimsy wire. Stars seen
through a stress band like that red-shifted radically and displaced
their images by a considerable margin in direct vision displays,
though knowing exactly how powerful the gravity field was made it
fairly simple for the computers to compensate and put them back where
they belonged.
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