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Since: Feb 27, 2007 Posts: 59
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(Msg. 16) Posted: Thu Apr 10, 2008 11:17 am
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way we [Login to view extended thread Info.] Archived from groups: alt>books>david-weber (more info?)
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On Apr 9, 10:07 am, "Paul Howard" <ppaulshow... DeleteThis @comcast.net> wrote:
> "tim" <timothy... DeleteThis @yahoo.com> wrote in message
>
> news:Xns9A7B6FBB4E2FCtimothybilyahoocom@66.175.223.2...
>
>
>
> > pyotr filipivich <ph... DeleteThis @mindspring.com> wrote in
> >news:pgh0s3di02dl5m33j95q6v14c783epb638@4ax.com:
>
> >> I missed the Staff meeting, but the Memos showed that
> >> Gunfighter40 <waltb... DeleteThis @mindspring.com> wrote on Fri, 22 Feb 2008
> >> 21:19:44 -0800 (PST) in alt.books.david-weber :
> >>>Why would they not operate on a local equivalent of Zulu (GMT)
> >>>time?
>
> >> Which was my first observation. "Obviously", Her Majesties
> >> Navy
> >> runs on Coordinated Landing Time, with the Naval Observatory
> >> near the Palace.
>
> >>>The buggy problem is how do they accommodate relativity?
>
> >> That's been my question, too. I can see things being
> >> computed
> >> using "ship time" (which opens an whole other kettle of worms),
> >> but my main puzzlement is getting the ship in sync with the
> >> Naval Observatory when they return from a long deployment.
> >> Relativistic effects aren't likely to show up in a wormhole
> >> transit, that is "instantaneous". But bouncing up and down (as
> >> well as in and out of) the hyper bands is going top play hob
> >> with coordinating the ship "here and now" with the port "here
> >> and now". E.g. when Honor and crew returned from the Q-ship
> >> mission, their personal "comps" had "today" as what day of the
> >> week? And the time was ...? Remember they had been "bouncing"
> >> in and out of hyper as they trolled for pirates. Without some
> >> serious technobabble, they are going to have some "jetlag"
> >> between their own subjective time, and the local time at the
> >> Naval Observatory on Manticore.
> >> Fnord, what day of what week is it on Sidmore station, in
> >> regards
> >> to Fleet Headquarters on Manticore? When the new Monarch is
> >> crowned, do dispatch boats zip off in all directions, make the
> >> best possible passage time to their destinations, announcing the
> >> new day (literally) based on when they arrive? As in "We left
> >> on the Monday, it took us precisely 13 days to get here,
> >> therefore tomorrow is Tuesday, By Royal Command."
>
> >>>Worse than
> >>>crossing the Date Line here on Earth. Just imagine setting up
> >>>an east- west patrol line say 100 miles long that crossed the
> >>>Date Line. After you answer that, consider keeping track of
> >>>temporary duty time and service time on crews that are in ships
> >>>bouncing all over the universe undergoing relativistic effects.
>
> >> And I noted after some calculations, time dilation doesn't
> >> become
> >> a problem (for certain values of "problem") until speed exceeds
> >> eighty percent of c, which just so happens to also be the
> >> maximum speed allowable by shielding and all the rest.
> >> At least we have no evidence that time in hyperspace is
> >> altering
> >> the physical dimensions of the ships themselves.
>
> >> pyotr
>
> > I would submit the following:
>
> > All ships have the equivalent of our 'atomic clocks', which keep
> > the 'ship relative time' to the limits of accuracy of the
> > technology.
>
> > That within the Manticore system, there is a Manticore Zulu
> > maintained which would be the equivalent of our earth Zulu.
>
> > That whenever a ship returns to the Manticore system it resets its
> > ship relative time to Manticore Zulu, with an appropriate log entry
> > as to the delta involved.
>
> > That there is a means of coordinating time between systems -
> > celestial navigation. Suitable observation of enough celestial
> > objects whose relative motion are known will provide accuracy down
> > to at least the second level. That should be sufficient to
> > determine the "Manticore Zulu" equivalent for the local system.
> > ** Posted fromhttp://www.teranews.com**
>
> There is text evidence that Ship Time does 'lag' compared to Planet Bound
> Time. So I suspect that when a Star Ship returns to "Home Port" they adjust
> their time to match Home Port Time. This is likely one of those things that
> David Weber doesn't mention happening.
>
> --
>
> Paul Howard (Alias Drak Bibliophile)
> *
> Sometimes The Dragon Wins! [Polite Dragon Smile]
> *
Too much clock resetting.
Depending on how much acceleration is used, even changing orbit with
the impeller can force a clock shift (we really need to find someone
who can calculate the time dilation effects due to acceleration).
The only time that it is worthwhile to reset ship time to homeport
time is when the two clocks will be running at the same time. This
usually occurs only when they are in the same place at the same
velocity.
Given that starships are run 24/7, the only reason to know local time,
at all, is to know if you should expect a planetsider to be awake.
Why does anyone need to know Manticore Zulu Time if they are not
launching a simultaneous, two-pronged attack on Trevor's Star from the
Junction and hyperspace?
The only reason we have Greenwich time is because it makes determining
longitude simpler. Standard time only became necessary so we could
save the expense of double tracking the whole length of every
railway. Highspeed communications further entrenched Standard time.
However, hyperships usually can evade when they encounter each other
in opposite directions and the fastest interstellar communications is
by express post. Standard time is based on the assumption that all
clocks run at the same speed, which is not a given. Although the
effects only matter if you are running a global positioning system,
even clocks in orbit about a planet do not run at the same speed as
clocks on the surface (timekeeping precision requirements for GPS
require continual adjustment of the orbitting clocks). >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Apr 09, 2008 Posts: 5
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(Msg. 17) Posted: Thu Apr 10, 2008 2:44 pm
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way we do it in the fleet [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<rlbell.nsuid.RemoveThis@gmail.com> wrote in message
news:eb8a61a9-e1bf-44f9-b58c-36d91d2895bd@p25g2000pri.googlegroups.com...
> On Apr 9, 10:07 am, "Paul Howard" <ppaulshow....RemoveThis@comcast.net> wrote:
>> There is text evidence that Ship Time does 'lag' compared to Planet Bound
>> Time. So I suspect that when a Star Ship returns to "Home Port" they
>> adjust
>> their time to match Home Port Time. This is likely one of those things
>> that
>> David Weber doesn't mention happening.
>>
>> --
>>
>> Paul Howard (Alias Drak Bibliophile)
>> *
>> Sometimes The Dragon Wins! [Polite Dragon Smile]
>> *
>
>
> Too much clock resetting.
> Depending on how much acceleration is used, even changing orbit with
> the impeller can force a clock shift (we really need to find someone
> who can calculate the time dilation effects due to acceleration).
>
> The only time that it is worthwhile to reset ship time to homeport
> time is when the two clocks will be running at the same time. This
> usually occurs only when they are in the same place at the same
> velocity.
>
> Given that starships are run 24/7, the only reason to know local time,
> at all, is to know if you should expect a planetsider to be awake.
>
> Why does anyone need to know Manticore Zulu Time if they are not
> launching a simultaneous, two-pronged attack on Trevor's Star from the
> Junction and hyperspace?
>
> The only reason we have Greenwich time is because it makes determining
> longitude simpler. Standard time only became necessary so we could
> save the expense of double tracking the whole length of every
> railway. Highspeed communications further entrenched Standard time.
> However, hyperships usually can evade when they encounter each other
> in opposite directions and the fastest interstellar communications is
> by express post. Standard time is based on the assumption that all
> clocks run at the same speed, which is not a given. Although the
> effects only matter if you are running a global positioning system,
> even clocks in orbit about a planet do not run at the same speed as
> clocks on the surface (timekeeping precision requirements for GPS
> require continual adjustment of the orbitting clocks).
I was referring to the Ship Time being 'reset' when the Ship entered orbit
at its Home System. Mind you, they would make sure that they were on the
same time as a System/Planet they're visiting.
--
Paul Howard (Alias Drak Bibliophile)
*
Sometimes The Dragon Wins! [Polite Dragon Smile]
* >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Jul 01, 2004 Posts: 270
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(Msg. 18) Posted: Thu Apr 10, 2008 5:07 pm
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way we do it in the fleet [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <ZNOdndvCQ5v-82PanZ2dnUVZ_qCunZ2d.RemoveThis@comcast.com>,
"Paul Howard" <ppaulshoward.RemoveThis@comcast.net> wrote:
> I was referring to the Ship Time being 'reset' when the Ship entered orbit
> at its Home System. Mind you, they would make sure that they were on the
> same time as a System/Planet they're visiting.
Synching to a planet they're visiting is problematic, since that planet
will have a different length of "day" than that used by the ship's
clocks. Unless the ship wants to rearrange all its watch schedules and
such, it will keep running on home system time.
Spacers will probably have watches that routinely keep two sets of time:
ship time, and whatever the local time system is.
--
Quando omni flunkus moritati
Visit the Buffy Body Count at <http://homepage.mac.com/dsample/> >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Jan 09, 2006 Posts: 51
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(Msg. 19) Posted: Thu Apr 10, 2008 11:36 pm
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Don Sample kirjoitti:
> Spacers will probably have watches that routinely keep two sets of time:
> ship time, and whatever the local time system is.
What, only two? I'd imagine they'd have at least a third one for a "flag
time" as well. After all, if you're on fleet maneuvers somewhere, you
may need to know what time it is for the fleet's main body even if
you're going off on a slightly different vector for a while.
Duh, I already had to keep three kinds of time once when I was just an
Army conscript the other decade in real life. Fortunately they were all
ticking at the same speed. (Zulu, Local and Home timezones.) >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Oct 06, 2007 Posts: 10
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(Msg. 20) Posted: Thu Apr 10, 2008 11:36 pm
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way we do it in the fleet [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2008-04-10, Mikko Nahkola <mnahkola.DeleteThis@trein.ntc.nokia.com>
allegedly proclaimed to alt.books.david-weber:
> Don Sample kirjoitti:
>
>> Spacers will probably have watches that routinely keep two sets of time:
>> ship time, and whatever the local time system is.
>
> What, only two? I'd imagine they'd have at least a third one for a "flag
> time" as well. After all, if you're on fleet maneuvers somewhere, you
> may need to know what time it is for the fleet's main body even if
> you're going off on a slightly different vector for a while.
The problem here is how do you know what relativistic effects your local
headquarters is undergoing while you're off on your own?
--
Capt. Gym Z. Quirk (Known to some as Taki Kogoma) quirk @ swcp.com
Just an article detector on the Information Supercollider. >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Feb 27, 2007 Posts: 59
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(Msg. 21) Posted: Fri Apr 11, 2008 12:10 am
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way we [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Apr 10, 5:36 pm, Mikko Nahkola <mnahk....TakeThisOut@trein.ntc.nokia.com>
wrote:
> Don Sample kirjoitti:
>
> > Spacers will probably have watches that routinely keep two sets of time:
> > ship time, and whatever the local time system is.
>
> What, only two? I'd imagine they'd have at least a third one for a "flag
> time" as well. After all, if you're on fleet maneuvers somewhere, you
> may need to know what time it is for the fleet's main body even if
> you're going off on a slightly different vector for a while.
>
> Duh, I already had to keep three kinds of time once when I was just an
> Army conscript the other decade in real life. Fortunately they were all
> ticking at the same speed. (Zulu, Local and Home timezones.)
If you have to know "flag time", local system time is probably
irrelevant, so you set your shore time to flag time. If you are
haring off on a different vector than the flag, your clock is not
running the same speed, so the flag will have to cue you with a grav
pulse. If grav pulses are instantanous, it is possible to arrange for
things in different places to happen at the same time. >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Dec 02, 2006 Posts: 180
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(Msg. 22) Posted: Fri Apr 11, 2008 12:46 am
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way we do it in the fleet [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 10 Apr 2008 14:44:28 -0500, "Paul Howard"
<ppaulshoward.TakeThisOut@comcast.net> wrote:
>
>I was referring to the Ship Time being 'reset' when the Ship entered orbit
>at its Home System. Mind you, they would make sure that they were on the
>same time as a System/Planet they're visiting.
i have the sneaking suspicion that it's all handled in the background
as computerized housekeeping with humans hardly being aware it's going
on. >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Aug 26, 2003 Posts: 295
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(Msg. 23) Posted: Fri Apr 11, 2008 3:53 am
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way we do it in the fleet [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I missed the Staff meeting, but the Memos showed that Brian McDonald
<Brian_knowspam.McDonald.RemoveThis@shaw.ca> wrote on Fri, 11 Apr 2008 00:46:20
GMT in alt.books.david-weber :
>On Thu, 10 Apr 2008 14:44:28 -0500, "Paul Howard"
><ppaulshoward.RemoveThis@comcast.net> wrote:
>
>
>>
>>I was referring to the Ship Time being 'reset' when the Ship entered orbit
>>at its Home System. Mind you, they would make sure that they were on the
>>same time as a System/Planet they're visiting.
>
>i have the sneaking suspicion that it's all handled in the background
>as computerized housekeeping with humans hardly being aware it's going
>on.
Bingo, had the man a Gold Plated No-Prize!
But the questions of what is done still remains.
tschus
pyotr
--
pyotr filipivich
The two oldest cliches in the book are "The Good Old Days were
better." and "After all, these are Modern TImes." >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Apr 13, 2005 Posts: 353
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(Msg. 24) Posted: Fri Apr 11, 2008 6:40 am
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Don Sample wrote:
> Spacers will probably have watches that routinely keep two sets of time:
> ship time, and whatever the local time system is.
>
The Seaman Recruit chipping paint only cares about the local time when
he goes on liberty.
The planet's time zones are going to screw up the concept of "local
time" anyhow as a ship in orbit will probably be dealing with people on
opposite sides of the planet, making the local shift lengths a minor
complication. >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Jan 09, 2006 Posts: 51
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(Msg. 25) Posted: Fri Apr 11, 2008 9:28 am
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Taki Kogoma kirjoitti:
> On 2008-04-10, Mikko Nahkola <mnahkola RemoveThis @trein.ntc.nokia.com>
>> Don Sample kirjoitti:
>>
>>> Spacers will probably have watches that routinely keep two sets of time:
>>> ship time, and whatever the local time system is.
>> What, only two? I'd imagine they'd have at least a third one for a "flag
>> time" as well. After all, if you're on fleet maneuvers somewhere, you
>> may need to know what time it is for the fleet's main body even if
>> you're going off on a slightly different vector for a while.
>
> The problem here is how do you know what relativistic effects your local
> headquarters is undergoing while you're off on your own?
Calculated from their last known intent. It'll of course diverge
whenever they do something unexpected, but you can also correct for that
with every transmission packet from them you see - if you do it right. >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Feb 27, 2007 Posts: 59
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(Msg. 26) Posted: Fri Apr 11, 2008 10:09 am
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way we [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Apr 11, 5:38 am, Spinner <nos... DeleteThis @nospam.net> wrote:
> I suspect there will be an equivalent to Zulu time, call it Universal
> Galactic Time kepty by automated means. Probably a galactic 'GPS'
> using a series of pulsars to generate 'absolute' time everybody agrees
> on. (Pulsar signals slow down at an extremely predictable rate, so its
> 'age' from a given point is predictable). Takes relativity out of the
> question since if pulsar 1A is 921828 42341399.93777 seconds old since
> some fixed date for you, that's "your" time. If command sent a note
> at 921828 42341399.93775 then you know how long ago it went. Also
> makes coordination fairly easy..
>
This fails for the simple reason that that no two star systems see the
same set of pulsars. On Alpha Centauri, practically adjacent to us in
stellar terms, the pulsars are all different ages, some by as much as
four years. Before establishing UGT between Sol and Alpha Centauri,
it must be insured that the benchmark age of each pulsar is in the
past of both systems. Therefore, it will take four years to set this
up, if detailed observations of precisely known age are not
available. If the infant Solarian League decided to institute UGT in
year 1PD, they may still be waiting for everybody's clocks to synch.
The coordination problem still requires some thought, as you cannot
check UGT while in hyperspace. >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Apr 11, 2008 Posts: 4
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(Msg. 27) Posted: Fri Apr 11, 2008 11:38 am
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way we do it in the fleet [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Don Sample <dsample.RemoveThis@synapse.net> wrote:
>In article <ZNOdndvCQ5v-82PanZ2dnUVZ_qCunZ2d.RemoveThis@comcast.com>,
> "Paul Howard" <ppaulshoward.RemoveThis@comcast.net> wrote:
>
>> I was referring to the Ship Time being 'reset' when the Ship entered orbit
>> at its Home System. Mind you, they would make sure that they were on the
>> same time as a System/Planet they're visiting.
>
>Synching to a planet they're visiting is problematic, since that planet
>will have a different length of "day" than that used by the ship's
>clocks. Unless the ship wants to rearrange all its watch schedules and
>such, it will keep running on home system time.
>
>Spacers will probably have watches that routinely keep two sets of time:
>ship time, and whatever the local time system is.
I suspect there will be an equivalent to Zulu time, call it Universal
Galactic Time kepty by automated means. Probably a galactic 'GPS'
using a series of pulsars to generate 'absolute' time everybody agrees
on. (Pulsar signals slow down at an extremely predictable rate, so its
'age' from a given point is predictable). Takes relativity out of the
question since if pulsar 1A is 921828 42341399.93777 seconds old since
some fixed date for you, that's "your" time. If command sent a note
at 921828 42341399.93775 then you know how long ago it went. Also
makes coordination fairly easy..
System time will only matter to landing parties and whoever aboard is
coordinating with the planetary government and its local time. (i.e.
the ISS doesnt change time to whoever it's above). The ship and fleet
will undoubtedly keep universal fleet time and live with the fact that
nothing is constant.
Note these problems really dont exist because FTL is not possible
without horrific causality violations anyway so "at the same time"
really doesn't mean anything.
--
2+2!=5 even for extremely large values of 2 >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Jul 11, 2004 Posts: 47
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(Msg. 28) Posted: Fri Apr 11, 2008 8:17 pm
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way we do it in the fleet [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Spinner <nospam.DeleteThis@nospam.net> wrote
> I suspect there will be an equivalent to Zulu time, call it Universal
> Galactic Time kepty by automated means. Probably a galactic 'GPS'
> using a series of pulsars to generate 'absolute' time everybody
agrees
> on. (Pulsar signals slow down at an extremely predictable rate, so
its
> 'age' from a given point is predictable). Takes relativity out of
the
> question since if pulsar 1A is 921828 42341399.93777 seconds old
since
> some fixed date for you, that's "your" time. If command sent a note
> at 921828 42341399.93775 then you know how long ago it went. Also
> makes coordination fairly easy..
>
> System time will only matter to landing parties and whoever aboard is
> coordinating with the planetary government and its local time. (i.e.
UGP seems a good idea, if it's really possible which I doubt.
Accuracy to a month or so would suffice for the following
The problem you wish to solve is to know where the planet you are
heading for *now is* in relation to its star and your planned emergence
from hyperspace so you don't have to come out, check and maybe go back
in. The local planetary "almanac" will tell you but that will be in
terms of local times and dates.
--
Mike D >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Apr 13, 2005 Posts: 353
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(Msg. 29) Posted: Sat Apr 12, 2008 10:22 am
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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rlbell.nsuid.TakeThisOut@gmail.com wrote:
> How old it is varies with location. The further away you are, the
> younger it is. Relativity is wierd that way. Travelling faster than
> light towards something is going forward in time,
I've often wondered what sort of theory of relativity a species without
the ability to detect electromagnetic radiation (light or heat) would
come up with. >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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Since: Feb 27, 2007 Posts: 59
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(Msg. 30) Posted: Sat Apr 12, 2008 7:48 pm
Post subject: Re: Setting the Clock: the Planet way, the navy way, and the way we [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Apr 12, 2:34 pm, Spinner <nos....DeleteThis@nospam.net> wrote:
> "rlbell.ns...@gmail.com" <rlbell.ns....DeleteThis@gmail.com> wrote:
> >On Apr 12, 4:49 am, Spinner <nos....DeleteThis@nospam.net> wrote:
> >> "rlbell.ns...@gmail.com" <rlbell.ns....DeleteThis@gmail.com> wrote:
> >> >On Apr 11, 5:38 am, Spinner <nos....DeleteThis@nospam.net> wrote:
>
> <SNIP>
>
> >> You're missing the point. I dont care how old the pulsar looks to me
> >> (4 years).. I care how old it IS.
>
> >How old it is varies with location. The further away you are, the
> >younger it is. Relativity is wierd that way. Travelling faster than
> >light towards something is going forward in time, faster than it
> >elapses. Travelling away from something is travelling back in time.
> >Missed Live Aid? Go to a location in space where it is about to
> >happen and decode the broadcasts. Wish you could have seen the
> >formation of the Crab Nebula? There are places where that star is
> >about to go supernova. "Now" is a very location specific term.
>
> We're not defining "now" we're defining time. A pulsar at its surface
> has a very fixed and non subjective age. The variable is how old it
> appears to be, looking 1 year younger for every LY you move away from
> it. 1000 LY away, it LOOKS 1000y younger, but the star isn't any
> younger just because YOU are far away from it.
Go to what passes for a surface on Jupiter, where spacetime is curved
to about 2.5 times the acceleration of where you are likely to be as
you read this. Clocks run slower. If pulsars go down in frequency as
they age, they look younger when seen from Jupiter's surface, as there
is less time between the pulses (as measured by local clocks), even
though the difference in distance to the pulsars is practically zero.
Now for the mind bending part. Because the clocks run slower, less
time has elapsed, so the pulsars seen from the surface of Jupiter do
not just look younger, they really are younger. You can argue all you
like, it will not matter, as when you go to Jupiter and make the
observations, the data will match the jovian claims.
>
> If I see that 2000 APPARENT years have passed since a pulsar was
> discovered (discernable from its pulse rate observed where I am), and
> i know i'm 1000 LY from the pulsar, then i know that 1000 'real'
> years, at the pulsar's surface, have actually passed, since i'm seeing
> pulses that left it 1000 years ago. That gives me its absolute local
> age. And that gives me a measuring stick.
No. There is no such thing as a 'real' year. The very concept
presumes the existence of an absolute frame of reference that is
already known to be impossible. All you know is that 2000 apparent
years have passed. You do not even know how long that period of
elapsed time is, at your current location. The next step is to look
at the planet where the discovery was made (assuming it can be seen by
your instruments) and watch it long enough so that you know what its
orbital period is, with enough precision to know how to correct your
measurements of time to match. Once that is done, you need to
recalculate distances because the difference in local time also means
differences in locally observed distances.
Time as measured at the surface of the pulsar is something else,
entirely. As pulsars are much more massive than Jupiter, their clocks
run even slower. Supermassive black holes have both lasted for eons,
and are less than a second old, it depends on where the observer is
when the mesurement was taken. This was the background story for the
series Andromeda. The High Guard cruiser Andromeda tries to evade
attackers in the vicinity of a black hole and ends up coming out of
the gravity well after a few seconds, or several hunded years,
depending if you checked the ships' chronometer or the history books.
>
> Remember, we're talking about plus or minus a few weeks or months here
> -- there is no point or use to synchronicity across 2000LY any closer
> than that since there is no common "now" that matters anyway.
>
> However, you can build galactic reference clock systems, just takes a
> little math.
If the time is +/- weeks or months, I would hardly call it a
reference. Pulsars do not work due to the difficulties needed to
figure out local time. If you have instruments that can see orbiting
planets, at interstellar distances, you set your calendar by the one
that everyone can see. Actually, a binary star is probably better, as
the orbits are longer, and they are easier to see. There is still
some number crunching and guesswork. With more binary sets with
dfferent periods, it becomes easier to figure out references.
Comparing observed periods from different locations of the same binary
set tells you how fast the clocks are running relative to ech other. >> Stay informed about: Setting the Clock: the Planet way, the navy way, and the w.. |
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